Virtual Worlds Taking Over Real Worlds September 12, 2006
Posted by nicevil in Pure shit.trackback
I’ve just heard of the death of a girl in china. Her name was Snowly.
Well, you might be thinking what’s so special about the death of one girl from china, seeing the fact that everyday various people are dying all over the world.
This one’s special.
She died from exhaustion playing World Of Warcraft for days. Now, how many girls have died from playing too much video games ? Not many.
Think about it. Her death is the symbol that girls too, can be computer game addicts. Especially online games. It is quite a common fact that girls are, ultimately, social-hungry-creatures. Who talks on the phone and babble all day long about how life sucks ? Who is always chained to that cellphone, and costing innocent lives SUPER-HIGH-TELEPHONE-BILLS ???
We guys don’t do that. (Real guys, by the way. It’s is sad I need to clarify this but the signs are truly showing that the world is turning gayier.) Cars and electronics is all we need.
Then again, there have been guys dying from playing too much online games in the past. Mostly in Korea. I’ve heard some even refused to go to the bathroom because they were in the important* part of the game. Of course, until the dick or ass muscles give out. At that point they’re thankful they never had to do their own laundry.
But a girl dying over online games ?? This is a first. It is by itself a significant proof of the saying, too much of a good thing can’t be good. I look forward to the day I hear the death of a someone who talked too much on the phone. Not that I’m a sadistic bastard or anything, it’s just that serious action is only taken when someone dies. Cause and Effect, all the way. (and then people would finally stop shoving useless information in my brains!!)
Back to the issue of addictive online games that kills people if you’re too attached.
Most people would really think it’s strange. To die while playing games that offer no significant benefit.
But as someone who was deeply immersed in online-gaming in the past, I’m the one who thinks it’s strange you don’t play it up to the extreme.
It’s isn’t just a game. It is a simulation of life itself. It’s still real people behind all those characters in the game. And here in this virtual world you can do pretty much anything you want, and it’s fun too !
AHhhh… I remember those days where I savagely tortured beginning players…
(I would let loose strong monsters in a trading city, where only a high-level-person like me can defeat, and save the day when everyone’s dying or running for their lives), then there was the attacking castles and seizing their treasures, fighting strong bosses (get treasures!) with various teammates during my journey… getting married…etc etc etc…Good times, good times.
Honor, Glory, Love, Friendship….. so easily attained in a virtual world.
No wonder people can easily get too attached to a game.
But then at one point I realized that real life is more of a game than any other online games I’ve ever played.
All games, begin with an intro video, and ends with end game with a long list of names of various strangers that nobody cares about.
Massively Multiplayer Online Role Playing Games (MMORPGs), are continuous. It never ever ends. You play till you die, in real life. Game Over.
(Or you could just quit. But not many will be willing to do so. So that option is ruled out.)
(By the way, most of this overly-attached-gamers/glory-social-hungry-idiots died in a cybercafé, away from home sweet home. Maybe every cybercafé should have a coffin store nearby for convenience.)




Oh, I’m so sorry.
Let me rephrase that.
“It is my very own most humble opinion that a portion of girls bitch (yakyakyakyak) at a higher rate than boys, thereafter causing sound pollution, energy waste, and potentially breaking the world’s record of highest tele.bill from spewing out garbage on a daily basis.”
After a week on SL , I’m going back to text for my online experience. For all the hype in The Economist etc my experience is that SL is full of teenagers with bigger biceps than personailities. My search for intelligent chat usually ended in a ’sex zone’ where pixilated avatars shag each other….guys you’re having sex with each other ..eeew.
I finally meet an idiot who didn’t know how to comment.
It’s a big big world.
To idiot :
So you say that virtual things does not matter if you die in real life. And you’re more concerned about your real life possessions. (duh’)
Well of course you’d be more concerned about your possessions in real life.
But virtual things are earned by the sacrifice of time and tedious-keyboard-mouse clicking and typing. I’d like to think that my hard-earned-virtual-items won’t dissapear without a trace when I die.
I don’t play SL by the way. Just wanted to raise an interesting question, and see if SL had that function to inherit dead people’s items. (cause SL is more economically driven)
And oh, virtual things are valuable.
There are 100,000 people in China farming “Gold” in WoW to earn cash in real life. Companies have been established for this.
One can earn 75 bucks per month, convert it and that’s a lot.
Enough to convince a lot of workers to switch jobs.
http://en.wikipedia.org/wiki/Farmer_(gaming)
hello there im trying to see how many people dies each year from over exhaustion(by playing online game, or sitting infront of computer all day)
im wondering if you knew..?
x
candy